Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts

Wednesday, February 11, 2015

Introduction to WEKA GUI Chooser Basic Layouts Explained Are you bored of lengthy paragraphs of doucments A quick write up

Hi Guys,

This post will teach you basic layout structure of WEKA and in upcoming posts with examples.

Read my other article on how to download and install WEKA in Cent OS here

Documentation:
You can refer for the official documentation here : Click Here.
Alternatively you can find the pdf documentation in your WEKA installation :
Path : <WEKA installation folder>/weka-3-6-11/WekaManual.pdf

The official documentation gives you the clear & in depth details though Id like to share in my words how the layout looks like.

1) Once you launch the WEKA, the window opens with 4 different options which are 4 different applications with in WEKA.
                  

2) The 4 Applications are
     i) Explorer
    ii) Experimentor
    iii) Knowledge Flow and
   iv) Simple CLI

3) Also, the window has Menu contains options "Programs", "Visualization","Tools" & "Help".

4)

Explorer An environment for exploring data with WEKA

Experimenter An environment for performing experiments and conduct-
ing statistical tests between learning schemes.

KnowledgeFlow An environment supports essentially the same func-
tions as the Explorer but with a drag-and-drop interface. One advantage
is that it supports incremental learning.

SimpleCLI Provides a simple command-line interface that allows direct
execution of WEKA commands for operating systems that do not provide
their own command line interface.


Thank you... Next post with some other basics on DataMining & with a simple example...

:-)













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Wednesday, February 4, 2015

PART 3 The 3 types of symbols Introduction to Flash Symbols

The three types of symbols in Flash are:

Graphic
Use graphic symbols for static artwork and animation that you do not plan on adding any interactive functionality to. The reason for this is that youll need ActionScript to add interactivity, and graphic symbols are not designed to work with ActionScript.

Button
Use button symbols if you want to add mouse-related interactivity such as clicks and roll overs to your Flash movie. For example, you could create a button that plays a song whenever it is clicked.

Movie Clip
The movie clip symbol is like a combination of graphics, buttons and more. It can be used for static artwork and animation, but it can also be used with ActionScript so that interactive functionality can be added to it. But unlike buttons, movie clips are capable of much more than mouse-related interactivity.


Theres a lot more to learn about each type of symbol, but I will be covering them in later tutorials. For now, lets move on to the next part of this series where we will learn how to create a symbol from scratch.

<< PREV: Going inside a symbols timeline - Introduction to Flash Symbols PART 2

Creating and editing a symbol - Introduction to Flash Symbols - PART 4: NEXT >>
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