Wednesday, February 4, 2015

Creating Advanced Alert Window class Part 17

In this tutorial well add labels to the buttons, add the ability to set their width/height and rework the algorithm that positions the buttons.

Start by opening AdvAlertButton.as class and declaring 2 new variables - textField and txt:

private var textField:TextField;
private var txt;

In the constructor, receive 3 parameters (2 optional): label, width, height. Apply width, height and label values to w, h and txt variables. Set textField to a new TextField object, add it to container:

public function AdvAlertButton(label:String, width:Number = 80, height:Number = 30) 
{
w = width;
h = height;
txt = label;
textField = new TextField();
addChild(textField);

updateDraw();
}

In the updateDraw() function add code that sets textFields width, height, selectable and text variables values. Also temporarily set textColor to white.

public function updateDraw():void {
this.graphics.clear();
// draw bg
this.graphics.beginFill(0x3333aa, 1);
this.graphics.drawRect(0, 0, w, h);

// text field
textField.width = w;
textField.height = h;
textField.textColor = 0xffffff;
textField.text = txt;
textField.selectable = false;
}

Full AdvAlertButton class:

package com.kircode.AdvAlert 
{
import flash.display.MovieClip;
import flash.text.TextField;

/**
* Advanced Alert window object.
* @author Kirill Poletaev
*/
public class AdvAlertButton extends MovieClip
{

public var w:Number;
public var h:Number;
private var textField:TextField;
private var txt;

/**
* Button object placed in the alert window.
* @paramlabel Text label of the button.
* @paramwidth Width of the button.
* @paramheight Height of the button.
*/

public function AdvAlertButton(label:String, width:Number = 80, height:Number = 30)
{
w = width;
h = height;
txt = label;
textField = new TextField();
addChild(textField);

updateDraw();
}

public function updateDraw():void {
this.graphics.clear();
// draw bg
this.graphics.beginFill(0x3333aa, 1);
this.graphics.drawRect(0, 0, w, h);

// text field
textField.width = w;
textField.height = h;
textField.textColor = 0xffffff;
textField.text = txt;
textField.selectable = false;
}


}

}

Go to main.as, add 3 AdvAlertButtons to the button array of an alert window as an example. Set the middle ones width to something other than default value:

AlertManager = new AdvAlertManager(this, stage.stageWidth, stage.stageHeight);
AlertManager.alert("This is an alert window with the default skin.", "Example alert!", [new AdvAlertButton("OK"), new AdvAlertButton("Cancel", 60), new AdvAlertButton("Back")]);

Go to AdvAlertWindow.as and find the piece of code in updateDraw() function that is used to position the buttons in the alert window. Well rewrite this code, because right now it assumes that each button has the same width and height.

Declare a variable xCoord before the loop, check if buttons array has any elements in it, and if so - set the value to the coordinate of the left button:

var xCoord:Number;
if (buttons.length > 0) xCoord = pos.x + w - buttons[0].w - buttonbarPadding.right;

Then we loop through all the elements and increase the xCoord value with the interval and each buttons width (if i is greater than 0):

for (var i:int = 0; i < buttons.length; i++) {
if (i > 0) xCoord -= buttons[i].w + buttonInterval;
buttons[i].x = xCoord;
buttons[i].y = pos.y + h - buttons[i].h - buttonbarPadding.bottom;
}

Full AdvAlertWindow.as code:

package com.kircode.AdvAlert 
{
import flash.display.MovieClip;
import flash.geom.Point;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.display.GradientType;

/**
* Advanced Alert window object.
* @author Kirill Poletaev
*/
public class AdvAlertWindow extends MovieClip
{
private var t:String;
private var tt:String;
private var w:int;
private var h:int;
private var pos:Point;
private var buttons:Array;

private var textField:TextField;
private var titleField:TextField;

private var textPadding:TextPadding;
private var headerPadding:TextPadding;
private var titlePadding:TextPadding;
private var headerHeight:Number;
private var buttonbarPadding:TextPadding;
private var buttonbarHeight:Number;
private var titleFormat:TextFormat;
private var textFormat:TextFormat;
private var selectable:Boolean;
private var headerRect:*;
private var bgRect:*;
private var headerStroke:*;
private var bgStroke:*;
private var skinFilters:Array;
private var buttonInterval:Number;

public function AdvAlertWindow(pt:String, ptt:String, pw:int, ph:int, ppos:Point, sk:AdvAlertSkin, bt:Array)
{
t = pt;
tt = ptt;
w = pw;
h = ph;
pos = ppos;
buttons = bt;

setSkin(sk);

textField = new TextField();
addChild(textField);

titleField = new TextField();
addChild(titleField);

for (var i:int = 0; i < buttons.length; i++) {
addChild(buttons[i]);
}

updateDraw();
}

public function setSkin(skin:AdvAlertSkin):void {
textPadding = skin.textPadding;
headerPadding = skin.headerPadding;
titlePadding = skin.titlePadding;
headerHeight = skin.headerHeight;
titleFormat = skin.titleFormat;
textFormat = skin.textFormat;
selectable = skin.selectable;
bgRect = skin.bgRect;
headerRect = skin.headerRect;
bgStroke = skin.bgStroke;
headerStroke = skin.headerStroke;
skinFilters = skin.filters;
buttonbarHeight = skin.buttonbarHeight;
buttonbarPadding = skin.buttonbarPadding;
buttonInterval = skin.buttonInterval;
}

public function updateDraw():void {
this.graphics.clear();
// filters
this.filters = skinFilters;

// bg stroke
if (bgStroke is SolidColorStroke) {
this.graphics.lineStyle(bgStroke._lineThickness, bgStroke._lineColor, bgStroke._lineAlpha);
}
if (bgStroke is GradientColorStroke) {
this.graphics.lineStyle(bgStroke._lineThickness);
this.graphics.lineGradientStyle(bgStroke._gradientType, bgStroke._colors, bgStroke._alphas, bgStroke._ratios, bgStroke._matrix, bgStroke._spreadMethod, bgStroke._interpolationMethod, bgStroke._focalPointRatio);
}
if (bgStroke is BitmapStroke) {
this.graphics.lineStyle(bgStroke._lineThickness);
this.graphics.lineBitmapStyle(bgStroke._bitmap, bgStroke._matrix, bgStroke._repeat, bgStroke._smooth);
}

// bg fill
if (bgRect is SolidColorRect) this.graphics.beginFill(bgRect._backgroundColor, bgRect._alpha);
if (bgRect is GradientColorRect) this.graphics.beginGradientFill(bgRect._gradientType, bgRect._colors, bgRect._alphas, bgRect._ratios, bgRect._matrix, bgRect._spreadMethod, bgRect._interpolationMethod, bgRect._focalPointRatio);
if (bgRect is BitmapRect) this.graphics.beginBitmapFill(bgRect._bitmap, bgRect._matrix, bgRect._repeat, bgRect._smooth);

this.graphics.drawRoundRectComplex(pos.x, pos.y, w, h,
bgRect._radius[0], bgRect._radius[1], bgRect._radius[2], bgRect._radius[3]);
this.graphics.endFill();

// header stroke
if (headerStroke is SolidColorStroke) {
this.graphics.lineStyle(headerStroke._lineThickness, headerStroke._lineColor, headerStroke._lineAlpha);
}
if (headerStroke is GradientColorStroke) {
this.graphics.lineStyle(headerStroke._lineThickness);
this.graphics.lineGradientStyle(headerStroke._gradientType, headerStroke._colors, headerStroke._alphas, headerStroke._ratios, headerStroke._matrix, headerStroke._spreadMethod, headerStroke._interpolationMethod, headerStroke._focalPointRatio);
}
if (headerStroke is BitmapStroke) {
this.graphics.lineStyle(headerStroke._lineThickness);
this.graphics.lineBitmapStyle(headerStroke._bitmap, headerStroke._matrix, headerStroke._repeat, headerStroke._smooth);
}

// header fill
if (headerRect is SolidColorRect) this.graphics.beginFill(headerRect._backgroundColor, headerRect._alpha);
if (headerRect is GradientColorRect) this.graphics.beginGradientFill(headerRect._gradientType, headerRect._colors, headerRect._alphas, headerRect._ratios, headerRect._matrix, headerRect._spreadMethod, headerRect._interpolationMethod, headerRect._focalPointRatio);
if (headerRect is BitmapRect) this.graphics.beginBitmapFill(headerRect._bitmap, headerRect._matrix, headerRect._repeat, headerRect._smooth);

this.graphics.drawRoundRectComplex(pos.x + headerPadding.left, pos.y + headerPadding.top, w - (headerPadding.left + headerPadding.right), headerHeight,
headerRect._radius[0], headerRect._radius[1], headerRect._radius[2], headerRect._radius[3]);
this.graphics.endFill();

// title
titleField.width = w - (headerPadding.left + headerPadding.right);
titleField.text = tt;
titleField.height = headerHeight;
titleField.x = pos.x + headerPadding.left + titlePadding.left;
titleField.y = pos.y + headerPadding.top + titlePadding.top;

// text
textField.width = w - (textPadding.right + textPadding.left);
textField.height = h - (textPadding.top + textPadding.bottom + headerPadding.top + headerPadding.bottom + headerHeight + buttonbarHeight + buttonbarPadding.top + buttonbarPadding.bottom);
textField.text = t;
textField.x = pos.x + textPadding.right;
textField.y = pos.y + textPadding.top + headerHeight + headerPadding.bottom + headerPadding.top;

// formats
textField.setTextFormat(textFormat);
titleField.setTextFormat(titleFormat);
textField.selectable = selectable;
titleField.selectable = selectable;
textField.multiline = true;
textField.wordWrap = true;

// buttons
var xCoord:Number;
if (buttons.length > 0) xCoord = pos.x + w - buttons[0].w - buttonbarPadding.right;
for (var i:int = 0; i < buttons.length; i++) {
if (i > 0) xCoord -= buttons[i].w + buttonInterval;
buttons[i].x = xCoord;
buttons[i].y = pos.y + h - buttons[i].h - buttonbarPadding.bottom;
}
}


}

}

And thats it for now! Now we can label and set size of each button separately, and they are positioned properly!

Thanks for reading!

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