Saturday, January 31, 2015

Creating a Pentomino game using AS3 Part 15

In this tutorial well add the ability to set canvas size in the level editor.

Go to your Flash project and create a new MovieClip based on win_screen. Give the new MC a class path of new_edit_screen. Inside of it we need to include 4 objects at least - two text field inputs tWidth and tHeight (max chars - 2), a button btn_continue and an error message turned into a movie clip with id "incorrect".

Delete it from stage and just keep it in the library. Now return to pentomino_editor.as script file. Inside the constructor, delete all the lines that declare and create the map. Add a listener for btn_reset button and set its click event handler to a function that calls newLevel(). Call newLevel() from the constructor too.

public function pentomino_editor() 
{
// add shape buttons
for (var i:int = 0; i < 4; i++) {
for (var u:int = 0; u < 3; u++) {
var shapeButton:MovieClip = new edit_shape();
shapeButton.x = 528 + u * 62;
shapeButton.y = 15 + i * 84;
addChild(shapeButton);
shapeButton.bg.alpha = 0.3;
shapeButton.shape.gotoAndStop(3 * i + u + 1);
shapeButtons.push(shapeButton);
shapeButton.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
shapeButton.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
}
}

// buttons
btn_mainmenu.addEventListener(MouseEvent.CLICK, doMainmenu);
btn_reset.addEventListener(MouseEvent.CLICK, function():void{newLevel()});

// new level
newLevel();
}

Now create the newLevel() function.

First thing we do here is add an instance of new_edit_screen to the stage.

var newScreen:MovieClip = new new_edit_screen();
addChild(newScreen);

Add lines that only allow numeric values in tWidth and tHeight, also set their default values:

newScreen.tWidth.restrict = "0-9";
newScreen.tHeight.restrict = "0-9";
newScreen.tWidth.text = 10;
newScreen.tHeight.text = 6;

Set incorrects alpha to 0 (since there was no error yet):

newScreen.incorrect.alpha = 0;

Add a click event listener to btn_continue, set its handler to an internal function editContinue:

newScreen.btn_continue.addEventListener(MouseEvent.CLICK, editContinue);

Create the editContinue() function inside newLevel(). First thing we do is check if the specified width and height is correct:

if (newScreen.tWidth.text == "" || newScreen.tHeight.text == "" || newScreen.tWidth.text == "0" || newScreen.tHeight.text == "0") {
newScreen.incorrect.alpha = 1;
return;
}

If it is correct, we delete the newScreen object from stage, set mapGrid to an empty array and declare width and height variables:

newScreen.parent.removeChild(newScreen);
mapGrid = [];
var width:int = newScreen.tWidth.text;
var height:int = newScreen.tHeight.text;

Add two loops that add values to mapGrid based on width and height:

for (var i:int = 0; i < height; i++) {
mapGrid[i] = [];
for (var u:int = 0; u < width; u++) {
mapGrid[i][u] = 1;
}
}

Then calculate grid values and draw the grid:

// grid settings
calculateGrid();
addChild(gridShape);
gridShape.x = gridStartX;
gridShape.y = gridStartY;

// draw tiles
drawGrid();

Full newLevel() function:

private function newLevel():void {
var newScreen:MovieClip = new new_edit_screen();
addChild(newScreen);
newScreen.tWidth.restrict = "0-9";
newScreen.tHeight.restrict = "0-9";
newScreen.tWidth.text = 10;
newScreen.tHeight.text = 6;
newScreen.incorrect.alpha = 0;
newScreen.btn_continue.addEventListener(MouseEvent.CLICK, editContinue);

function editContinue(evt:MouseEvent):void {
if (newScreen.tWidth.text == "" || newScreen.tHeight.text == "" || newScreen.tWidth.text == "0" || newScreen.tHeight.text == "0") {
newScreen.incorrect.alpha = 1;
return;
}
newScreen.parent.removeChild(newScreen);
mapGrid = [];
var width:int = newScreen.tWidth.text;
var height:int = newScreen.tHeight.text;
for (var i:int = 0; i < height; i++) {
mapGrid[i] = [];
for (var u:int = 0; u < width; u++) {
mapGrid[i][u] = 1;
}
}
// grid settings
calculateGrid();
addChild(gridShape);
gridShape.x = gridStartX;
gridShape.y = gridStartY;

// draw tiles
drawGrid();
}
}

Full code so far:

package  
{
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.sampler.NewObjectSample;
import flash.utils.ByteArray;

/**
* Open-source pentomino game engine
* @author Kirill Poletaev
*/

public class pentomino_editor extends MovieClip
{
private var mapGrid:Array = [];
private var shapeButtons:Array = [];

private var gridShape:Sprite = new Sprite();
private var canPutShape:Sprite = new Sprite();
private var gridStartX:int;
private var gridStartY:int;
private var gridCellWidth:int;

public function pentomino_editor()
{
// add shape buttons
for (var i:int = 0; i < 4; i++) {
for (var u:int = 0; u < 3; u++) {
var shapeButton:MovieClip = new edit_shape();
shapeButton.x = 528 + u * 62;
shapeButton.y = 15 + i * 84;
addChild(shapeButton);
shapeButton.bg.alpha = 0.3;
shapeButton.shape.gotoAndStop(3 * i + u + 1);
shapeButtons.push(shapeButton);
shapeButton.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
shapeButton.addEventListener(MouseEvent.ROLL_OUT, buttonOut);
}
}

// buttons
btn_mainmenu.addEventListener(MouseEvent.CLICK, doMainmenu);
btn_reset.addEventListener(MouseEvent.CLICK, function():void{newLevel()});

// new level
newLevel();
}

private function newLevel():void {
var newScreen:MovieClip = new new_edit_screen();
addChild(newScreen);
newScreen.tWidth.restrict = "0-9";
newScreen.tHeight.restrict = "0-9";
newScreen.tWidth.text = 10;
newScreen.tHeight.text = 6;
newScreen.incorrect.alpha = 0;
newScreen.btn_continue.addEventListener(MouseEvent.CLICK, editContinue);

function editContinue(evt:MouseEvent):void {
if (newScreen.tWidth.text == "" || newScreen.tHeight.text == "" || newScreen.tWidth.text == "0" || newScreen.tHeight.text == "0") {
newScreen.incorrect.alpha = 1;
return;
}
newScreen.parent.removeChild(newScreen);
mapGrid = [];
var width:int = newScreen.tWidth.text;
var height:int = newScreen.tHeight.text;
for (var i:int = 0; i < height; i++) {
mapGrid[i] = [];
for (var u:int = 0; u < width; u++) {
mapGrid[i][u] = 1;
}
}
// grid settings
calculateGrid();
addChild(gridShape);
gridShape.x = gridStartX;
gridShape.y = gridStartY;

// draw tiles
drawGrid();
}
}

private function calculateGrid():void {
var columns:int = mapGrid[0].length;
var rows:int = mapGrid.length;

// free size: 520x460
// fit in: 510x450

// calculate width of a cell:
gridCellWidth = Math.round(510 / columns);

var width:int = columns * gridCellWidth;
var height:int = rows * gridCellWidth;

// calculate side margin
gridStartX = (520 - width) / 2;

if (height < 450) {
gridStartY = (450 - height) / 2;
}
if (height >= 450) {
gridCellWidth = Math.round(450 / rows);
height = rows * gridCellWidth;
width = columns * gridCellWidth;
gridStartY = (460 - height) / 2;
gridStartX = (520 - width) / 2;
}
}

private function drawGrid():void {
gridShape.graphics.clear();
var width:int = mapGrid[0].length;
var height:int = mapGrid.length;

var i:int;
var u:int;

// draw background
for (i = 0; i < height; i++) {
for (u = 0; u < width; u++) {
if (mapGrid[i][u] == 1) drawCell(u, i, 0xffffff, 1, 0x999999);
}
}
}

private function drawCell(width:int, height:int, fill:uint, thick:Number, line:uint):void {
gridShape.graphics.beginFill(fill);
gridShape.graphics.lineStyle(thick, line);
gridShape.graphics.drawRect(width * gridCellWidth, height * gridCellWidth, gridCellWidth, gridCellWidth);
}

private function buttonOver(evt:MouseEvent):void {
evt.currentTarget.bg.alpha = 1;
}

private function buttonOut(evt:MouseEvent):void {
evt.currentTarget.bg.alpha = 0.3;
}

private function doMainmenu(evt:MouseEvent):void {
(root as MovieClip).gotoAndStop(1);
}
}

}

Thanks for reading!

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