Showing posts with label version. Show all posts
Showing posts with label version. Show all posts
Saturday, February 14, 2015
Virtual DJ pro v7 4 full version with All Sound Effects

VirtualDJ is the hottest AUDIO and VIDEO mixing software, targeting DJs from the bedroom, mobile, and professional superstars like Carl Cox.
With VirtualDJs breakthrough BeatLock engine, songs will always stay in beat, and the DJ works their mixes incredibly faster than they ever could.
The automatic seamless loop engine and synchronized sampler lets the DJ perform astounding remixes live, with no preparation at all. The visual representation and the cues allow a DJ to clearly see the song structure, and never be surprised by a break. The vinyl controls will let you scratch like on a real turntable, except that with the beatlock engine your scratches will never end out of the beat.
Add to that the infinite number of cue points a DJ can save for each song and large collection of wonderful automatically beat-synchronized effects.
And with VirtualDJs large collection of skin interfaces to suit everybody from the beginner to the professional DJ, the possibility to record the DJs mix to then burn to CDs, to broadcasting on the Internet and/or the DJs own radio station, to use headphones to preview the song, or use an external mixer to perform in a club; VirtualDJ is a DJs ULTIMATE mix software.
Lastly, enter the new era of DJs mixing video enhanced songs (DVD, DivX, MPEG...) which can be sent to monitors, TVs, a projector for display on a giant screen.
VirtualDJ brings all that and more to the DJ in the most easy-to-use way and at the most affordable price for the ULTIMATE DJ MIX EXPERIENCE Read more
Features:
up to 99 independent zero-latency players with:
Standard controls (play, pause, stop, cue)
Pitch control with Master Tempo (from -100% to +100%)
3 band equalizer High, Mid, and Low with Kill and +/-30db gain
Independant key control
Resonant filter
One-click beat matching and synchronization (FAME algorithm)
BeatLock engine for keeping songs in-sync and in-time
Dynamic beat-matching visualizer
Automatic beat-matched crossfading
Automatic BPM and KEY calculation
Automatic pitch matching
Automatic audio gain matching
Real scratch simulation
Automatic seamless and beat-aware LOOP functionality
Synchronized sampler with 12 instant record and playback slots
Time-Stretch and Master Tempo Pitch algorithms
Automatic first beat and last beat detection
Automatic 4/4 phase detection
Infinite number of cue points per song saved for instant recall each time the song is loaded
Beat-aware effect plugins (included: beatgrid, flippin doubles, vocal remover, frequency filter, flanger, backspin, brake, etc...)
VST effects compatibility (PC version Only)
Video mix with windowed or FULL SCREEN TV output using 2nd video output
Karaoke CDG+MP3 and/or ZIP support
FreeFrame and custom video effects
Infinite number of video effects applied simultaneously
DJ-specific video transition plugins
Song database engine with easy-to-use search feature
CoverFlow or text-only song browsing
Compatible with iTunes playlists (iTunes DRM files not supported)
MP3 ID3 Tag compatibility
User-defined automatic filter folders
Automatic Hot-Swap of external hard drives
Ready-to-burn recording of a DJs mix to CD
Broadcast on the Internet
CD to MP3 encoder
Multi-channel sound card, dual-sound card or Y-splitter output for real-time monitoring or external mixer use
ASIO soundcard compatibility
CoreAudio soundcard compatibility
Fully customizable skin engine and shortcut macro engine
VDJScript: powerful macro language used in skins, shortcuts, or controller mapping
Compatibility and customizable mapping with most external MIDI and HID controllers (more than 80 included, many more downloadable)
Optional automatic playlist mixing: VirtualDJ recognizes the style of the music (techno, hip hop, lounge) and adapts the mix accordingly
ContentUnlimited: search and play any song from our subscription plans with more than 15 million audio tracks, thousands of high quality video and karaoke files
LiveFeedback: get live recommendations based on what you play and the feedback from millions of other DJs around the world
System requirements:
MINIMUM system requirements:
Intel® Pentium® 4 or AMD Athlon™ XP
1024x768 resolution
DirectX compatible soundcard
512MB RAM
50MB free on the hard drive
RECOMENDED system requirements:
Intel® Core™ 2 or AMD Athlon™ X2
Microsoft® Windows 7 Professional (or newer)
1280x1024 resolution (or higher)
Multi-channel DirectX compatible soundcard
1024MB RAM
200MB free on the hard drive
Additional requirements for Video mixing:
2048MB (2GB) RAM
ATI™ or NVIDIA® video card w/256MB of Dedicated DDR3 RAM
Video card must support dual-screen output
Supported Operating System:
MINIMUM: Microsoft® Windows XP SP3 or newer
RECOMMENDED: Microsoft® Windows 7 Professional 32-bit
Microsoft® Windows 95, 98, ME, or older are not supported
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Download
click to begin
60 MB
Password: 4hbest.blogspot.com
I hope you like it......!
Friday, February 13, 2015
Tip Export JPivot output to excel in Pentaho 5 x version By default export to Excel is disabled in 5 x server
Hi Readers,
This tip is useful to enable the "Print" property of JPivot output to Export into Excel sheet.
By default in pentaho 5.x version servers it is disabled.
Un comment below code in plugin.spring.xml file
<bean id="Print" class="org.pentaho.jpivot.proxies.ProxyPrintServlet"/>
Location of the file is :
<YourDrivePath>/biserver-ce/pentaho-solutions/system/pentaho-jpivot-plugin
NOTE : Once you enable the code, stop the BI server and start again. [Bz it is a configuration file and changes will be affected iff you restart the server.]
Test: In the xml file it was suggested to replace with fop-0.20.5, but I didnt do it instead just uncommented the code and tested which is worked as expected.. If you still unable to get export work , you might have to replace the specified jar file.
:-)
This tip is useful to enable the "Print" property of JPivot output to Export into Excel sheet.
By default in pentaho 5.x version servers it is disabled.
Un comment below code in plugin.spring.xml file
<bean id="Print" class="org.pentaho.jpivot.proxies.ProxyPrintServlet"/>
Location of the file is :
<YourDrivePath>/biserver-ce/pentaho-solutions/system/pentaho-jpivot-plugin
NOTE : Once you enable the code, stop the BI server and start again. [Bz it is a configuration file and changes will be affected iff you restart the server.]
Test: In the xml file it was suggested to replace with fop-0.20.5, but I didnt do it instead just uncommented the code and tested which is worked as expected.. If you still unable to get export work , you might have to replace the specified jar file.
:-)
Thursday, February 12, 2015
Need for Speed Underground 2 for PC full version with system requirements

In addition to the racing modes included in the previous Underground game (Circuit, Sprint, Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was dropped, this being the Knockout competitions. Still, a Lap Knockout option is available when racing Circuit in non-career races. Underground 2 is unique among the games in the Need For Speed series in that it requires players to drive to a certain place in the city in order to begin a race (other games allow the player to select a race from a menu). Most races are marked on the in-game radar, but some are hidden and the player must search for them, should he decide to play them.
A circuit race is a standard race that involves up to four cars driving around a track that loops back to the start line of itself. A circuit race is typically a maximum of four laps and minimum of 2 laps. A sprint race is just like a circuit race except that the track does not loop back to the start line. Its a race from A to B involving a maximum of four vehicles, and because of the track design there is only one lap. Street X races are similar to Circuit races, but they take place on closed courses similar to Drift races.
Drifting is one of the easier types of racing (depending on difficulty level) in Need for Speed Underground 2. One difference to the drifting mode compared to the original Need for Speed Underground is that the player drifts with the other competitors at the same time. Players race against a maximum of three competitors. Points are awarded when the player successfully slide the car and finishes the drift without hitting any walls. Like the Street X mode, no nitrous oxide is allowed. There are also some special downhill drift races where the player starts at the top of a hill and has to slide down from top to bottom, a drifting equivalent of a sprint race (from point A to point B). In these races, there are no other racers, however there is normal city traffic. Players increase their points by sliding past city cars. Drag racing is a point-to-point race that forces players to use a manual transmission. Steering in this mode is simplified to simply allow for lane changes, while the game handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. The Nitrous Oxide meter is enlarged and displayed on the left side of the screen.
The Underground Racing League (URL) is a set of tournaments which takes place in a specific set of closed tracks outside city streets - either actual racing circuits or airport runways. URL tournaments typically consist of one to three races, with the player racing against five opponents. In tournaments with two or more races, a points system is used. At the end of each race, drivers receive a specific amount of points according to their standing in a race. The total score at the end of these races determines the winner of the tournament.
While cruising around the city, players can challenge other cruising opponents in a one-on-one race(these are called "Outrun Races"). The leader is given the freedom to pick his/her racing route, and must attempt to outrun the opponent and distance itself from him/her to as much as 300 metres (980 feet) to win. This racing formula is similar to that of Tokyo Xtreme Racer and Wangan Midnight video games, which uses health bars instead of distance to determine the winner. Once a certain amount of victories have been won by player in certain levels, the player is awarded a unique part free of charge by another racer. These parts are necessary to achieve 100% completion of the game. Read more
System requirements:
MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
933MHz Processor
256MB RAM
8X CD-ROM Drive
2GB Hard Disk Space
32MB DirectX compatible ATi Radeon 7500 or nVidia GeForce2 Class Video Card
DirectX compatible Sound Card
DirectX compatible Controller or Keyboard
DirectX 9.0c
MULTIPLAYER SYSTEM REQUIREMENTS
Broadband Internet Connection
Screen Shots; Click on the image to view large
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How to Download

File Size: 232 MB
Need for Speed: Under ground 2 for PC: Download
I hope you like it....!
Wednesday, February 11, 2015
Midtown Madness 2 for PC full version with system requirements

There are few sure things in life, but one of them is that if Microsoft puts out a racing game with "Madness" in the title, you might as well grab it as soon as it hits store shelves. Midtown Madness 2 is no exception to this rule. It doesnt matter whether youre a hard-core simulation fan or you simply crave speed, destruction, and mayhem in your games - if you want to play a very fun racing game, then Midtown Madness 2 is for you.
But thats not to say that Midtown Madness 2 is ideal. In fact, it seems as though it could have used a couple more weeks in testing. On several occasions the game completely locked up on a fairly standard system (Celeron 450MHz, 256MB RAM, TNT2 video card with the latest drivers), and only through uninstalling and reinstalling did the problem finally seem to go away. As in some other racing games, the brakes dont truly function as real-life brakes when both pedals are configured to use the y-axis: Slamming on the pedal doesnt lock the wheels but merely decelerates your car more quickly. An attempt to correct this by configuring the pedals to use two axes revealed a bug - the brakes worked in reverse, forcing you to keep the pedal down for no brakes and releasing it to stop. Your only true braking option is the hand brake, which tends to cause unpredictable slides when all you really want to do is slow down in a hurry. Also, at the beginning of one race, my car was positioned facing in the opposite direction of the other cars, and stepping on the gas sent me hurtling backward along with them even though I was in first gear. Fortunately, none of these problems were persistent or detrimental to how enjoyable the game turns out to be.
You can actually work your way around most of these issues, and in fact you might never experience a game crash yourself. But theres no getting past the games rather pathetic engine noises. When you see a 68 Mustang Fastback tearing through downtown San Francisco, you want to hear a mighty rumbling sound thatll make bystanders think the big earthquakes finally happening. Instead, the cars in Midtown Madness 2 give off a little purr that barely changes in tone even when youre redlining the tachometer. Even in an arcade-style racing game such as this, its good to be able to hear when you should change gears, rather than constantly have to check the tachometer.
The occasional bugs and the weak sound effects are the only low points in Midtown Madness 2, because otherwise, the game is a blast. Midtown Madness players whove grown used to screaming through Chicago will be happy to find two new venues featured in the sequel: San Francisco and London. As in the original game, both cities have been meticulously modeled to include many notable landscapes. In San Fran, youll see Coit Tower, the Palace of Fine Arts, and of course the Golden Gate Bridge; in London, you can tool around Trafalgar Square and even ram through the gates of Buckingham Palace and do a few donuts on the well-manicured lawn. Read more
System requirements:
CPU Type: Pentium II
CPU Speed in MHz: 266MHz
RAM: 32MB, 64MB (Windows 2000)
Hard Drive Space: 250MB
Sound Card: DrectSound Compatible
CD Drive Speed: 4X
Graphics Type: SVGA
Graphics Resolution(s): 800x600
Compatible Devices:
Software (DirectX 5.0, etc.): DirectX 7.0a
Screen Shots: Click on the image to view large
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How to Download

File Size: 157.3 MB
Midtown madness 2: Download
Midtown madness 2: Download
Password: 4hthebest.blogspot.com
Bloody Roar 2 for PC full version with system requirements

Bloody Roar II is a 3D versus fighter where 1 or 2 players can play as a variety of fighters who can transform into larger Beast forms. Each fighter is a Zoanthrope, a human who can transform into a large animal-human hybrid, a combination of the character and their token animal. This second form grants additional power to a player for as long as that power can be sustained. Rock solid graphics and fierce involved fighting are hallmarks of the Bloody Roar series. Some new features in the game since the previous one are: new story modes, 7 new characters, addition to the beast drive, more than 90 drawings in the game, and new cheats, including small head and big head.
Like Bloody Roar, the game was acclaimed for stunning graphics and special effects on the PSone. Both characters could transform and revert from a second form with no loading. Arenas were rendered in full 3D with destructible walls that would wear from collisions. It had directional lighting and shadow. It was also one of the few game to run at a smooth 60 frames per second and ,640x480 resolution on the PSone hardware.
Most charming of all, was the "player model" feature which made a return form BR1. With it the scale of character models can be changed. "Big Head" mode inflates the size of characters heads while "Kid" mode shrinks characters bodies two half their original size while their head and hands remain the same. Matches are not hampered by this mode and the technical game stays the same.
Gameplay is primarily based on taking advantage of the beast form which make fighters stronger, faster and feature special moves. To regulate a fighters beast form there is a power bar placed in the corner for each player. Players are always given the power to transform at the start of a match however when the bar is blue the character can only fight as a human. Taking and giving damage, both build the blue bar till it begins a yellow bar that overlapping the blue bar. With just a sliver of yellow in their power bar, fighters can transform into their beast form. However the yellow bar indicates how much damage the beast form can take before it depletes and reverts the character to their human form. So player would prefer to build this yellow gauge before transforming. The yellow bar does not increase while supporting the beast form. Building up the yellow bar without taking too much damage is the balance players consider as they compete. Read more
System requirements:
Cpu: 700Mhz
Ram:256 Mb
Video Memory:32 Mb
Windows Xp,7,Vista,8
Screen Shots: Click on the image to view large
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How to Download
File Size: 20.53 MB
Bloody Roar 2 for PC: Download
Bloody Roar 2 for PC: Download
I hope you like it....!
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